Search found 83 matches

by kikeblackberry
Thu Nov 22, 2018 3:57 pm
Forum: Wishes/suggestions
Topic: Textures on sidewalks, order valuation fields
Replies: 1
Views: 799

Textures on sidewalks, order valuation fields

Hi, Regarding street lighting planning I suggest to improvements: 1. Let user apply textures on sidewalk like version DIALux 4.13 does. 2. Show valuation fields in the same order of street profile in order to avoid some confusing interpretation and make clearer what we see on screen. capture.PNG Tha...
by kikeblackberry
Mon Oct 29, 2018 4:12 pm
Forum: Using DIALux evo
Topic: Several topics about street lighting
Replies: 2
Views: 1459

Re: Several topics about street lighting

Once again, thank you very much for your answer and for your time.

very well enlightened

Best regards,
by kikeblackberry
Sun Oct 28, 2018 5:46 pm
Forum: Using DIALux evo
Topic: Several topics about street lighting
Replies: 2
Views: 1459

Several topics about street lighting

Hi, About Street lighting in EVO 8.0, I would like some help in order to understand some issues about it. 1. Groups of lighting situations not showed: As you can see in next image when standard 13201:2004 is selected not all “lighting situations” are showed. In this standard, Table 1 shows 12 lighti...
by kikeblackberry
Fri Oct 26, 2018 7:43 pm
Forum: Using DIALux evo
Topic: How change IES or LTD orientation once imported
Replies: 3
Views: 1452

Re: How change IES or LTD orientation once imported

Thank you for your answer.

Please add it to the wishlist.

Regards
by kikeblackberry
Mon Oct 22, 2018 1:26 pm
Forum: Using DIALux evo
Topic: How change IES or LTD orientation once imported
Replies: 3
Views: 1452

How change IES or LTD orientation once imported

Hi,

Is there a way to rotate luminaire's photometry once imported into EVO?

I already know it is possible while importing, I mean after importing process is done like DIALux version 4.
IES rotation DiALux 4.PNG
IES rotation DiALux 4.PNG (57.3 KiB) Viewed 1452 times
Thanks
by kikeblackberry
Mon Oct 22, 2018 1:06 pm
Forum: Problems
Topic: Using groups of objects to other projects EVO file
Replies: 2
Views: 1036

Re: Using groups of objects to other projects EVO file

Thank you very much for explanation.

That was old habits with version 4 for sure.
by kikeblackberry
Tue Oct 16, 2018 2:40 pm
Forum: Problems
Topic: Using groups of objects to other projects EVO file
Replies: 2
Views: 1036

Using groups of objects to other projects EVO file

Hi, Due to it is not implemented yet in EVO a function that allow copy-paste from one instance (project 1) to another instance (project 2) running at same time I was wondering why you disable the option to make a group of objects as favorite as we can did it with previous versions of EVO. It was a g...
by kikeblackberry
Tue Oct 09, 2018 1:45 pm
Forum: Problems
Topic: Luminaire parts list duplicated
Replies: 1
Views: 856

Luminaire parts list duplicated

Hi, I would like you to check if the following behavior when exporting to DWG file is normal. I made a simple project file creating a new project at EVO start option “outdoor and building planning. Then I created two separate buildings, each building with one room into it. After that, I inserted a l...
by kikeblackberry
Tue Oct 09, 2018 1:11 pm
Forum: Problems
Topic: Recently used textures are missing
Replies: 3
Views: 1121

Re: Recently used textures are missing

Thank you for your answer. I have got your point. By the way, also it will be useful if you implemented this same behavior with “recently used list” for furniture and objects because from time to time it is necessary to manually delete all objects from this list due to EVO got slow at the very momen...
by kikeblackberry
Sun Oct 07, 2018 7:11 pm
Forum: Problems
Topic: Recently used textures are missing
Replies: 3
Views: 1121

Recently used textures are missing

Hi, I am working with latest version of EVO in a project and I have applied textures to floor, walls, furniture as you can see in next image. As I did with EVO’s previous version I close the project file and some time later I open it again to continue working on it but I have found that all textures...