Search found 22 matches
Hello. Before your answer I tried to uninstall / install the new Dialux version and the first problem doesn't appears anymore (or just now). But now I have the same case that I posted in this previous link: https://dxboard.dialux.com/viewtopic.php?f=2&t=83947 The luminaires dissapears. I not really ...
Hello. I installed the last DIALux evo 7.1 patch 1 release, and when I tried to open a previous calculation, it crashes and shows me this (it happens with some road calculations too): Unbehandelte Ausnahme: Keine R-Tabelle mit dem Namen 'CIE CLASS R1' bekannt! System.ArgumentException Keine R-Tabell...
- Tue Aug 29, 2017 7:50 am
- Forum: Construction
- Topic: Central Atrium closed by walls
- Replies: 2
- Views: 266
Hello. I think that one way could be to construct a new room (the atrium) inside that room. Then you could add the windows, etc. And after that, eliminate the roof of the atrium with the cutout tool. This link explain it better: http://dxboard.dialux.com/viewtopic.php?f=2&t=82252&hilit=contour Regar...
Hello. 1) I sent an email with the example file. 2) Yes, I understand that it's a correct behavior, but I wonder If it were possible to include in the schemes all the luminaires used, because for the clients it's more easy to understand the disposition of them. Or maybe include this point in the wis...
Hello. Two points: 1) I found a bug in road calculation. I installed the new version and when I opened a previous road calculation the luminaires disappeared. You can only see the pole. I tried with other previous projects and happens the same. I attached an image. 01.png 2) This is not a bug, only ...
Yes, I know that but there is a trick to dissimulate the visualization of the ledstripes by applying a texture and a glass texture. I requested an example to undestand clearly the procedure.
- Mon Jun 12, 2017 10:26 am
- Forum: Construction
- Topic: Facade - Microperforated metal
- Replies: 1
- Views: 373
Hello. Any advice to generate a microperforated metal facade? I tried a microperforated texture with different translucent values and more or less it works, but in the renders it looks like a shiny mirror. For this case it doesn´t matter too much the calculation and results, because in this point we...
Hello, I would like to know if exists a way to improve the texture mapping in curved surfaces, becuse EVO considers each face like independent ones and not like a continue object. I attached an example to show what I say.