Search found 10 matches

by Sentinel
Tue Feb 26, 2019 1:08 pm
Forum: Using DIALux evo
Topic: Custom number of values in False Colors.
Replies: 6
Views: 1021

Re: Custom number of values in False Colors.

Hello

Thank you for your reply.

You can't reproduce this because you have set the wrong value numbers:

1.png
1.png (11.08 KiB) Viewed 946 times

Please see what happens when you enter numbers like this between the pins:

2.png
2.png (11.96 KiB) Viewed 946 times


I get results like this:

3.png
3.png (85.58 KiB) Viewed 946 times

Best regards.
by Sentinel
Tue Feb 26, 2019 10:35 am
Forum: Using DIALux evo
Topic: Custom number of values in False Colors.
Replies: 6
Views: 1021

Re: Custom number of values in False Colors.

Hello Thank you for your reply. Can this issue be related to the default minimum and maximum lx values on the False Colors bar? I get the desired result (like you did) when I don't change the default pin valuses (1 and 3000): 1.png But as soon as I input my own custom values I get all the values tha...
by Sentinel
Mon Feb 25, 2019 11:23 am
Forum: Using DIALux evo
Topic: Custom number of values in False Colors.
Replies: 6
Views: 1021

Re: Custom number of values in False Colors.

Hello

Project file sent.


Best regards.
by Sentinel
Mon Feb 25, 2019 8:11 am
Forum: Using DIALux evo
Topic: Custom number of values in False Colors.
Replies: 6
Views: 1021

Custom number of values in False Colors.

Hello I'd like to know if it is possible to set my own custom count of false colors? There are 27 values on the bar by default and that's way too much for my current project. I'd like to have just 7. I moved the two pins so there are just 7 values between them, gave them new lx numbers too (100 to 7...
by Sentinel
Mon Feb 11, 2019 2:05 pm
Forum: Using DIALux 4
Topic: Deleting walls
Replies: 1
Views: 716

Deleting walls

Hello

Is there a way to delete walls in a room?

I'd like to delete those two walls (in red):

walls.png
walls.png (17.47 KiB) Viewed 716 times

Best regards.
by Sentinel
Mon Feb 11, 2019 10:58 am
Forum: Using DIALux 4
Topic: User-Defined Calculation Grid
Replies: 2
Views: 838

Re: User-Defined Calculation Grid

Hello

Thank you for your reply. The suggested workflow works:

CG.png
CG.png (21.06 KiB) Viewed 828 times

Best regards.
by Sentinel
Fri Feb 08, 2019 2:24 pm
Forum: Using DIALux 4
Topic: User-Defined Calculation Grid
Replies: 2
Views: 838

User-Defined Calculation Grid

Hello I can't seem to figure out how to make a polygonal/custom Calculation Grid? I assume it has to do with User-Defined Calculation Grid option, but how am I supposed to make that work? When right clicking and selecting "Edit Grid Points" I get a red lined 3D cube and can't to nothing further. I w...
by Sentinel
Fri Feb 08, 2019 1:42 pm
Forum: Using DIALux evo
Topic: Realtime Calculation Grid Updates
Replies: 5
Views: 1381

Re: Realtime Calculation Grid Updates

Dear Sentinel, This is a misunderstanding. You always have to recalculate the project after each change. With the "fast calculation" method, however, only the current story is calculated and not the entire project, which saves time. A realtime calculation is not possible. Best regards, Your DIAL Su...
by Sentinel
Fri Feb 08, 2019 12:56 pm
Forum: Using DIALux evo
Topic: Realtime Calculation Grid Updates
Replies: 5
Views: 1381

Re: Realtime Calculation Grid Updates

Hello Thank you for your reply. I did as you suggested, but my calculation points do not update in realtime. I made a few screenshots to illustrate: 1) I made a room. Inserted some lights. Inserted a rectangular Calculation Object. Set the calculation option to Fast. Started the calculation. Got my ...
by Sentinel
Thu Feb 07, 2019 12:00 pm
Forum: Using DIALux evo
Topic: Realtime Calculation Grid Updates
Replies: 5
Views: 1381

Realtime Calculation Grid Updates

Hello I'm totally new to DIALux Evo, so forgive me if I'm asking a stupid question. :) I'd like to draw a Calculation Grid in Evo and get realtime value updates (lx) when I change luminaire settings etc. Just like I can get in DIALux 4. I understand that in Evo there is no such thing as Calculation ...