Hi, i have an issue calculating on a street, see image below. According to the calculations there is no light there, but there is. Its the only place where this happens so im really doubting ALL of my work right now. Its seems as if luminare from other areas arent affecting street lights..here is an image and the wetransfer: https://we.tl/t-MZTdmxZiKz
Thank you
Not calculating correctly
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- Posts: 5
- Joined: Mon Apr 15, 2019 2:47 am
Not calculating correctly
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Re: Not calculating correctly
Hi stefanocavallierib,
The problem was caused by the rough grid of the calculation surface. We would suggest you use a finer grid, so e.g. 250x250 points for the calculation surface. As the calculation surface is very large, not all relevant points could be taken into account. Therefore, we changed the grid to e.g. 250x250 points. After calculating the scene looks smoother. Please see screenshots below.
We have set the grid points arbitrarily. Of course, you can enter other values. If it is a very large area, you should try to set the grid finer. For smaller areas, it is certainly sufficient to choose the automatic grid.
Best regards,
DIAL Support Team
The problem was caused by the rough grid of the calculation surface. We would suggest you use a finer grid, so e.g. 250x250 points for the calculation surface. As the calculation surface is very large, not all relevant points could be taken into account. Therefore, we changed the grid to e.g. 250x250 points. After calculating the scene looks smoother. Please see screenshots below.
We have set the grid points arbitrarily. Of course, you can enter other values. If it is a very large area, you should try to set the grid finer. For smaller areas, it is certainly sufficient to choose the automatic grid.
Best regards,
DIAL Support Team
-
- Posts: 5
- Joined: Mon Apr 15, 2019 2:47 am
Re: Not calculating correctly
Thank you so much!!
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