Extrusion object with lots of points

feel free to add wishes and suggestions
Locked
arnold
Posts: 14
Joined: Thu Oct 08, 2015 5:14 pm

Extrusion object with lots of points

Post by arnold » Fri Feb 21, 2020 8:36 am

An extrusion object with lot's of points (>100) slows down the creation process of an extrusion object
Once the object is open for editing and a point will be placed, evo calcualtes "some stuff" and uses 100% CPU time for a short period of time.
Right now it takes about 3-5 seconds to place a new point.

This seems like evo calculates the object every time a point is set. And from my point of view this is not necessary. Because it is "just" like a table of points.
It should be like that, after all points are set (table is finished) and the object will be closed, the whole object should be calculated, not in every step when a point is set.
If than, in calculating process of the whole object, the 100% CPU time is needed, that will be fine, because work (setting all points) is done and we can go for a coffee :)

System:
Intel(R) Core(TM) i7-8850H CPU @ 2.60GHz
Basisgeschwindigkeit: 2,59 GHz
Kerne: 6
Logische Prozessoren: 12
Geschwindigkeit 4,06 GHz
24GB Ram
SSD
All the best
Arnold

Csuleiman
Posts: 1996
Joined: Wed Mar 07, 2012 3:07 pm

Re: Extrusion object with lots of points

Post by Csuleiman » Mon Feb 24, 2020 6:47 am

Hello arnold,

We will forward your suggestion to our product owner. They will discuss your issue intensively and add your wish to our improvement list for future evo versions. Up to now, we are not able to tell you a date for implementation.

Best regards,
DIAL Support Team

Locked

Who is online

Users browsing this forum: No registered users and 3 guests