
I have a doubt about the calculation surfaces
When I have a 3d object imported and use a calculation surface, the calculated uniformity is 0, as we can see in the first image.
I believe this happens because the calculation surface passes "inside" the 3d object.
For the uniformity to be different from zero, I need to check the "Without objects and furniture" option in the gear next to "Calculation".
But when I do that the 3d object is all dark.
I would like to know if it is possible for the 3d object to be "illuminated", but the calculation surface does not consider it.
Thanks
